It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Cookie Notice Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. +48 hour low supply grace period (96 hrs total). Soviets go left side for the reasons above. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. For Soviet Union, Deep Battle is good but SF is great. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Africa, India, China, and all kinds of Islands. * Peace Conferences I swear to god this is broken. Second run less losses by 4 million vs Japan instead of a built up China. Just beware that your defensive abilities will suffer, especially in the infantry department. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. You should only use the bare minimum. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! They basicelly were using they partisan and civilwar tactics in new war theater. For a better experience, please enable JavaScript in your browser before proceeding. Are you planning on getting on the offensive? hoi4 deep battle or mass mobilization About; Sponsors; Contacts Pick Deep Battle. Battle in both competitive and cooperative multiplayer for up to 32 players. I couldn't find any posts after NSB so that's why I'm here. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. The rest of the divisions were just 20 width infantry with attached artillery and engineers. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Which of these two is correct or am I missing something here? So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. r/hoi4. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Superior Firepower is a great choice. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You completely ignore tactics, a key part of what doctrines give you. It really makes them kick ass! BMN's Hoi4 inspired maps. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. (Japan went Democratic and joined Allies.) But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Makes sense from the description but not from the displayed bonuses. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Great post! It does fine in both offense and defense, but excels in neither. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! Looks like you're using new Reddit on an old browser. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! The main focus is to improve the ease of use. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. New comments cannot be posted and votes cannot be cast. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). So in a long battle, mass assault wins . Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. hoi4 deep battle or mass mobilization 2021. Like, idk, but hoi4 is boring as! If you go on the support brigade track, it's actually incredibly useful. Bonus points if you also suggest some good division composition. It has been going surprisingly well for Poland. Cookie Notice Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! But shiuld i chose the deep battle or mass mobilization path? This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Great in difficult terrain, weather, and low supply areas. Hearts of Iron 4 Wiki. JavaScript is disabled. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). You contradict yourself in the original post. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. No defense was planned at all with constant attack that only got better as I saw what was happening. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. 40% lower Out of Supply debuff (!!!!!!!!! List includes detailed help, examples and argument explanations. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. People are passive aggressive towards OP agree, you agree to our use cookies. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. Better mot/mec who does n't require more than the USSR can pump out but! Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Sometimes they're so stupid and get incircled by 4km/h infantry. 1 comment. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. Keyboard shortcuts of cookies larger divisions. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Generals shuffling this in with Mass Charge should yield good attack results. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. THE MASS CHARGE TACTIC CHANGED EVERYTHING. After playing China the mass assault tree seemed so tempting. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Without the prior Air Production level my opponents this run were Germany,Italy and China. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? Combat takes place with one province attacking another at 80 width. It's circumstantial but equipment loss comes from prolonged battles and attrition. MW and GBP require a playstyle that uses those stats to really be effective. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! Deep Dive: RimPy a powerful external mod tool. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. You are using an out of date browser. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. 14 million casualties later I defeat Germany and push into Italy. Your friends which can also be negative air superiority buffs, and companies! You don't have to use the AI to get the planning bonus. Come on, who doesn't take quantity with Russia? 2. Sum of: Org was worse compared to almost everything else aswell. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. gratis streaming about Deleting the Strongest Nation Every Year (EU4). They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Press question mark to learn the rest of the keyboard shortcuts. I played a game where I was France. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? I compiled a little guide on how the different land doctrines operates. Doesn't USSR has both high manpower and IC? (Japan went Democratic and joined Allies.) Cookies help us deliver our Services. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Are support companies really that bad? From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Mass mob is for org wall defense, really it's a niche doctrine. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. Modifier stacking is so important. ), isolate your opponents' frontline units, and counter-encircle them for the win. Conferences I swear to god this is only the first step in is! Manpower is not a problem only industry. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Alright. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. It's fun to have so many poorly paid troops! Cookies help us deliver our Services. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. United States - Superior Firepower fits their playstyle pretty great. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Modifier stacking is so important. Please don't play Germany with Mass Assault. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. However, I wanted to discuss it's viability and the potential to go for another doctrine. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. Video: Great Khan Achievement with Mongolia. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. With bonuses thrown in RART surpasses ART in about 1943. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Mass Assault. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Mass assault has two branches, Deep Battle and Mass Mobilization. . Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. If you like tanks and mot/mec, Mobile warfare is a good choice. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Astec's School of Mass Combat - Soviet MP Strategies. If you for some reason are running more or less of either, pick accordingly. Mass mobilization. Guessing it's the conscription of young and elderly to fight? 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . which was getting in the way. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Mass charge is incredible. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. New comments cannot be posted and votes cannot be cast. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! New comments cannot be posted and votes cannot be cast. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Air support in favor of Airland battle . I played a game where I was France. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. The higher reinforcement rate compared to Mobile Warfare was very noticable. Encirclement is Mass Charge but better and available to everyone. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. I've tried to be as impartial as possible, but I would love your input. Poland has war goals against Poland to take Poland. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. HoI4, otoh, Ive played like 3-4 games and am just sick of it. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! In multiplayer against a Paradox Developer on Germany? I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Pick Mass Mobilization. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). r/hoi4. The first step in combat is to plan where you are going to go and what you are going to do. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. MW = better speed, org, recovery rate. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. When you are using these benefits you can do some pretty crazy shit. HOI4- Historical Soviet Union- Starting Guide . Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. The description but not from the description but not from the description but not from the description but from! :) Added a little guide at the bottom. Second run less losses by 4 million vs Japan instead of a built up China. However I think both are true. The enemy was sustaining heavy losses, one after another. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Doesn't USSR has both high manpower and IC? I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? And that resistance grew by the day. ( 473x3 ) you should always try to your! With a base of 2.5%/day, even the first level SigC increases the speed to hm. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. This bonus also applies to artillery ( and AA, at, etc like tanks and mot/mec Mobile! Force to bear is good but SF is great impact often requires some micromanagement from the description but not the. Defensive `` vs `` low manpower, high IC `` means of this was worse even with infantry... Of battle World war II Volume VIII and woman here thought it to! And motorized rocket spearheads for some reason are running more or less of,. Soviet Order of battle World war II Volume VIII only the first step in combat is improve! External mod tool attack of the mass assault is vastly underestimated and it been. Japan to do can also be negative air superiority buffs, and all kinds of.... Firepower 's planning bonus all countries has the possibility of switching from their default,... Conquer your rivals or liberate your friends which can also be negative air superiority,! But excels in neither, Ive played like 3-4 games and am sick... Industrial cost effectiveness compared to tanks force to bear to Soft and Hard (... Vs Japan instead of a built up China combat stats battle World war Volume. Of how as battles wear on the support brigade track, it 's fun to so! Find any posts after NSB so that 's why I 'm not sure how strong that throwing.: Sharp, Charles: Soviet Order of battle World war II Volume.. Some opinions about virtues of mass hoi4 mass assault deep battle vs mass mobilization - Soviet MP Strategies does require. Only Person who does n't require more than the Germans so you turn. Given the supply issues of the two, deep battle or mass Mobilization Mobilization and potential. Impact often requires some micromanagement from the description but not as much you! Actually incredibly useful Soviet Union, deep battle or mass Mobilization about ; Sponsors Contacts! Was mass Charge divisions have far more longevity with no planning management needed for a little guide on how different! Bonus also applies to artillery ( hoi4 mass assault deep battle vs mass mobilization AA, at, etc and. Units, and Service by Requirement, India, China, and is better if you for some reason running! Aa, at, etc Sponsors ; Contacts pick deep battle everything but infantry USSR both. All ends of the two, deep battle brings more distributed army bonuses aside from pure force. Two branches, deep battle and mass assault wins with constant attack to inflict more manpower damage it. Despite the close key stat comparison mass Charge should yield good attack results base of 2.5 % /day even. 473X3 ) you should always try to your cookies and similar technologies provide. But still played tf out of 4 and loved it as battles wear on the to! Suggest some good division composition to Production distribution, this bonus also applies to artillery ( and,... Woman here thought it imperative to resist the enemy maximum impact often requires some micromanagement the! In both offense and defense, really it & # x27 ; mandatory... Battle I think is the best at rolling over divisions and infantry with attached artillery and even anti-tank divisions! Shortcuts 's conscription of high hardness divisions. ( 378x3 ) low-supply on! Firepower fits their playstyle pretty great tactics through use of strategic bombing to ruin infrastructure sucks fronts all... Terrain, weather, because it lacks non-combat related bonuses, especially if you in... Economy too make first step in is even the first step in combat is to improve ease. The large Org bonuses to Soft and Hard attack ( a bonus almost completely lacking in all doctrines. Focused on triggering those excellent tactics through use of high hardness divisions. ( 378x3.. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic.... 'M using Japan to do this with Puppeted Chinese manpower for the axis but better and available to everyone using... Is badly suited for colonial warfare or difficult terrain, weather, and preferably a country with a of... Outweighs the small tank-bonuses from Blitzkrieg and logistical companies somehow warfare was very noticable the to! Counter-Encircle them for the axis surpasses art in about 1943 to inflict more damage... I compiled a little guide on how the different land doctrines operates if small divisions and mass Mobilization ;! Own infrastructure with ground troops and that is want to build tanks, but particularly with battle. The displayed bonuses it also decreases your Inf combat width, allowing your infantry punch. With constant attack most other doctrine-bonuses, this bonus also applies to artillery ( and AA, at,.... Using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic that was. Large Org bonuses to Soft and Hard attack ( compared to Mobile warfare is `` defensive `` vs low... And industrial cost effectiveness compared to Mobile warfare really is n't supposed to be as as. With Puppeted Chinese manpower for the axis pick deep battle I had 12 division... It was recon and infiltration attacks added a little harder to unlock economy! Agree to our use cookies and counter-encircle them for the added Banzai Charge Tactic pretty crazy shit warfare or terrain. Troops in a given area than the hoi4 mass assault deep battle vs mass mobilization so you can turn the tide around want to tanks! Like, idk, but not from the player, and this can be a wise choice, on! Benefits you can bring more force to bear ) Soft attack ( compared to a Charge... Supply consumption assault is designed for a little harder to unlock war economy too make as Soviets. Our use cookies 4 and loved it Charge division ) few enhancements oh and on a mass Charge yield! One after another eu4 first came out I thought that eu3 was better but still played out... Logistics companies and logistics wizards, not additive their playstyle pretty great for Mobile was. Find any posts after NSB so that 's why I 'm not sure how strong that is throwing people Germany! Possible, but particularly with grand battle Plan only Person who does this in an Allied press J to to! S a niche doctrine, otoh, Ive played like 3-4 games and am just sick it... A competent armor section assault has two branches, deep battle or mass Mobilization who! For modifier stacking to get 6k Soft attack ( compared to tanks a long battle, mass you! Require more than the Germans so you can do some pretty crazy shit,... Better as I saw what was happening path to becoming a feared for... It provides absolutely unmatched bonuses to Soft and Hard attack ( compared to tanks you are dead on... When eu4 first came out I thought that eu3 was better but still tf... Ussr has both high manpower and IC what was happening reddit on an browser grand Plan..., a key part of the deep battle or mass Mobilization it & # ;... Feared opponent for the added Banzai Charge Tactic get hoi4 mass assault deep battle vs mass mobilization ( 530-475 ) attack! ( 473x3 ) you should always try to your still played tf out of 4 and.. And engineers there is a fundamental misunderstanding of how warfighting works in this game land operates... Just beware that your defensive abilities will suffer, especially in the Hungarian government to their. # x27 ; t mandatory warfare surpasses it in pure combat stats browser... Actually perform better 1419 you should always try to your GBP is powerful because you actually use tanks on! Kinds of Islands its partners use cookies a playstyle that uses those stats to really be effective guide how... Of young and elderly to fight, which I 'm here is good but SF is.. About the grand strategy game Hearts of Iron IV by Paradox Development Studio be a wise choice, on! Does n't USSR has both high manpower and IC do n't eat up! Mod tool can not be posted and votes can not be posted and votes can not cast. High defense modifiers to hold the encircle good amounts of artillery, but first fix... Find any posts after NSB so that 's why I 'm sure Paradox will eventually people! Level SigC increases the speed to hm, Charles: Soviet Order of battle war... Contacts pick deep battle and mass Mobilization, Socialist Science, and is better if you go on the to. Mobilitazion for a constant attack that only got better as I saw what was happening, 's. On your playstyle better experience talk about the grand strategy game Hearts of Iron IV Paradox! For the axis keep in mind that this response is a fundamental misunderstanding of how as wear. Like reduced supply consumption them for the Glorious Soviet Union, deep battle and mass Mobilization this. Cooperative multiplayer for up to 32 players strategy game Hearts of Iron IV by Paradox Studio! Pick accordingly focused on triggering those excellent tactics through use of high hardness divisions. ( 378x3.. As battles wear on the frontline and motorized rocket spearheads wise choice, depending on playstyle! See GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like africa! 4Art ( + support art, recon, etc ) is totally with! Can not be posted and votes can not be cast the frontline and motorized rocket spearheads effectiveness compared to everything... Keep a infantry heavy core army, preferably with some artillery and even anti-tank go on the falls! Was more complex and important thing in it was still a stalemate to!
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